White Magician Pikeru
During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
Can Be Found In: Dark Revelation Volume 2 (DR2-EN145), Structure Deck: Spellcaster’s Judgment (SD6-EN013), Ancient Sanctuary (AST-033)
Healing effects rarely are popular among the comunity. Unless in a build with heavy life point costs like Psychics, there’s really no certain result on piling life points unless playing arround specific monsters like “Ancient Sacred Wyvern” or “The Agent of Judgment - Saturn”. And still, they already require to keep constant protection for recieve as less damage as possible in the process if we want the best from such rewarding effects. Usually the best on getting recovery strategies working smoothly are stall builds, which can ccounter opponent actions and go arround their slow paced goals while a few cards assists in increasing their life points.
"White Magician Pikeru" is one of the most popular monsters for adorableness rather eficiency in the game. For each monster on our field ("Pikeru" included), we will obtain 400 life points during our Standby Phases. Although there’s many methods for obtain a field full of creatures to keep their pressence as well obtain "Pikeru" maximum potential, she has a variety of flaws which along the vague necessity of healing effects makes her only famous by looks rather performance on the field.
Luckily, “Pikeru” stats and Typing provides more than enough support for stay on the field as many times as possible. “Apprentice Magician” can summon her face-down from the deck when defeated in battle, while “Magical Undertaker” can also be brought by this method so his flip effect revives “Pikeru”. While playing spell cards, “Magical Exemplar” will pile Spell Counters to allow us to special summon “Pikeru” form either hand or graveyard. Not leaving the grave subject, “Graceful Revival” increases the list of effects we can use to revive the magician with the option of using it right before the Standby Phase arrives to obtain her effect inmediately.
Compared to her sister “Ebon Magician Curran”, “Pikeru” has it much easier to get as many life points as possible. A mere “Scapegoat” or “Hippo Carnival” will fill our field with Tokens which not only will wall against the opponent and combine with “Creature Swap” but also inmediately get a full healing from the magician. Monsters like “Gravekeeper’s Spy”, “Magical Undertaker”, or “House Duston” are a few examples where can constantly gather monsters on the field by themselves. Obviously in a game where is pretty common to swarm the field means that “Pikeru” can fit in practically in any deck, going from graveyard strategies arround “Rekindling” and “Soul Charge” to fill the field with creatures after activation to whole setup builds like Karakuri or Pendulum Monsters. This also means that despite “Pikeru” weak stats, the pressence of powerful creatures on her side will make the opponent hesitate on getting rid of her.
Despite her low stats and slow effect, the fact she’s Spellcaster provides her a variety of effects to work arround and calmly obtain her effect running. “Magician’s Valkyria” along “Gagagashield” will protect her from battle, which can be used along “Jowgen the Spiritualist” for entirely shutdown special summons and reduce the chances of a threat arriving and ruin our setup. “Secret Village of the Spellcasters” is a nasty field spell which will restrict the use of spell cards unless the user plays Spellcasters, forcing the opponent to either make risky summons or simply be unable to play key cards. If combined with common stall tools like “Gravity Bind” and “Messenger of Peace”, “White Magician Pikeru” can have a completely safe Duel for keep piling life points while we force the opponent in several lockdowns.
Sharing the option with “Ebon Magician Curran”, “Pikeru” can take the risk of going full offensive for get a stronger form thanks to the equip spell “Trial of the Princesses”. Said will reward “Pikeru” or “Curran” once they defeat a Level 5 and above foe so will highly require the help of cards like “Shrink” and “Book of Moon” for get weakened targets. Monsters like “Lava Golem” and “Volcanic Queen” can get rid of far too powerful enemies and Xyz monsters while also becoming a possible objective for “Pikeru” to attack. While this seems a difficult setup overall, “Pikeru” has the powerful support of “Honest”, a monster able to boost the ATK of the magician more than enough for destroy any enemy even during the opponent’s turn. As a result “Pikeru” turns into “Princess Pikeru”, a nomi with the effect of the original magician doubled and therefore obtaining far more life points in the process.
Although “White Magician Pikeru” is not as popular as “Ebon Magician Curran” in stall builds, she’s still as efficient in her department. Several lockdown and swarm effects can work together for pile monsters for not only increase the effect of “Pikeru” but also keep a solid field pressence in the process, practically giving us the chance to fit the magician in any deck able to protect her. This obviously includes Spellcasters themselves, which provides a high variety of tools to keep control of the opponent as well assist both “Curran” and “Pikeru”. Healing effects might not be popular enough to encourage playing arround “Princess Pikeru”, but “White Magician Pikeru” in the right build and even together with “Curran” can turn that slow effect in a big annoyance as more turns passes.
Personal Rating: B-
+ Healing effect for each monster on our field
+ Several strategies for protect her as well setup our field
+ Highly supported in several aspects
- Slow effect to become an actual problem for the opponent
- Requires setups to make her work as long as possible
- Weak stats